| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Solops Crendraven
Solops Inc
24
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Posted - 2014.11.22 21:01:31 -
[1] - Quote
13kr1d1 wrote:Unezka Turigahl wrote:Most games have one death and it is meaningless. Eve has two deaths that are both full loot-loss deaths with the possibility for a third XP death if you're forgetful. It stupid. It adds nothing. Good riddance.
And no, I've never personally lost XP. I just know stupid when I see it. So you don't like the core of Eve gameplay. Don't wander into lowsec, you may not enjoy it. Ive been in Low sec and null its boring in its present state dont believe the hype its time for the old guard to adapt to the New Order! Change is Coming Like it or not! |

Solops Crendraven
Solops Inc
24
|
Posted - 2014.11.22 21:39:54 -
[2] - Quote
Mharius Skjem wrote:It would be nice if we had some further comments on this from CCP as to the value of our feedback thus far.
I'm not opposed to a change of game mechanic around clones as long as death hurts you in some way or another.
After all if i fire some projectile ammo through your pod forcing your consciousness to wake up in a new body light years away in an instant, iI'd say that it was the perfect representation of a nasty experience...
to make that meaninglessness is in opposition to the very core of the values of Eve Online and it's community.
I don't want to see the equivalent of cod re spawn points being set up in our beautiful sandbox.
Make death meaningful, I don't care how CCP do it, let death keep its sting. Why Make Death Meaningful? Hows that going to Grow our Player base? casual Players dont care about Death They just want to Log in Respawn! and Blow up ships. respawn! Blow up some ships. Respawn blow up some ships so on and log out Que up for a week in skills and unlock and come back and repeat the process again without losing there rent money the core mechanics cater only to Hardcore Players. thats why these changes are a good thing. |

Solops Crendraven
Solops Inc
24
|
Posted - 2014.11.22 22:16:31 -
[3] - Quote
Ssabat Thraxx wrote:Solops Crendraven wrote:Mharius Skjem wrote:It would be nice if we had some further comments on this from CCP as to the value of our feedback thus far.
I'm not opposed to a change of game mechanic around clones as long as death hurts you in some way or another.
After all if i fire some projectile ammo through your pod forcing your consciousness to wake up in a new body light years away in an instant, iI'd say that it was the perfect representation of a nasty experience...
to make that meaninglessness is in opposition to the very core of the values of Eve Online and it's community.
I don't want to see the equivalent of cod re spawn points being set up in our beautiful sandbox.
Make death meaningful, I don't care how CCP do it, let death keep its sting. Why Make Death Meaningful? Hows that going to Grow our Player base? casual Players dont care about Death They just want to Log in Respawn! and Blow up ships. respawn! Blow up some ships. Respawn blow up some ships so on and log out Que up for a week in skills and unlock and come back and repeat the process again without losing there rent money the core mechanics cater only to Hardcore Players. thats why these changes are a good thing. Because this isn't freaking Counterstrike. Lol fair Enough However Counterstrike has over 20k viewer Daily!!! vs Eve Online not even 10 on twitch TV http://www.twitch.tv/directoryWhats up with that?Well back to the OPs Thread Sorry Dont wanna spend isk on clones.
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Solops Crendraven
Solops Inc
24
|
Posted - 2014.11.22 22:32:42 -
[4] - Quote
Mharius Skjem wrote:Solops Crendraven wrote:Mharius Skjem wrote:It would be nice if we had some further comments on this from CCP as to the value of our feedback thus far.
I'm not opposed to a change of game mechanic around clones as long as death hurts you in some way or another.
After all if i fire some projectile ammo through your pod forcing your consciousness to wake up in a new body light years away in an instant, iI'd say that it was the perfect representation of a nasty experience...
to make that meaninglessness is in opposition to the very core of the values of Eve Online and it's community.
I don't want to see the equivalent of cod re spawn points being set up in our beautiful sandbox.
Make death meaningful, I don't care how CCP do it, let death keep its sting. Why Make Death Meaningful? Hows that going to Grow our Player base? casual Players dont care about Death They just want to Log in Respawn! and Blow up ships. respawn! Blow up some ships. Respawn blow up some ships so on and log out Que up for a week in skills and unlock and come back and repeat the process again without losing there rent money the core mechanics cater only to Hardcore Players. thats why these changes are a good thing. If that's the type of player you want to attract to Eve then I personally think that you are wrong for Eve. Sounds Elitist If thats what CCP wants to do all the power to them however the playerbase wont grow and will only appeal to a very small niche market.
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Solops Crendraven
Solops Inc
24
|
Posted - 2014.11.23 15:39:28 -
[5] - Quote
Challus Mercer wrote:I don't support the topic starter. Clones must go. They doesn't add any interesting gameplay. It's just a routine operation that you have to do each time after pod was killed. I would say 99% of players dont forget it and have never lost SP because of it. Clone costs have no sense as well, because they punish people with lot SP for dying, but to loose a ship is already a good punishment. ditto
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